After the stupid sounding Disunification War, future London has been split into east and west, a microcosm of the fractured island. You are a deep cover double agent fighting to keep from suspicion and place the spotlight on others.

The aim of the game is keep your cover intact and raise suspicions about your opponents.

If you or they hit 100% suspicion then that person loses. You, as a double agent, have a suspicion percentage for each faction, red and blue.

Each turn, play cards from your hand in front of you by clicking them.

Counter Accusation!: Increases the suspicion of your opponent. The more loyal you are to a faction, the more damage your word does.

Sow Dissent!: Increases your perceived loyalty to the faction of the opponent you are facing (and decreases to the opposite faction).

Loyal Friend: Removes an Under Suspicion from your hand(& deck). Click the card first, and then an Under Suspicion to remove.

Under Suspicion: This card cannot be played & will add 2 to your suspicion at turn end.

Tell A Tale: Push your luck by drawing cards one at a time. Each card drawn adds to the cards defence value. However, increasing the cards defense will add a Under Suspicion to your deck. If you draw two of the same card or only one, then the defense is decreased by one. You must play the card to activate the defense. Max defense is 20.

It is possible with strong enough defenses to reduce your suspicion each turn.

Please refresh to play again, some game data is not getting reset correctly on game end

Your deck starts with:

  • 3 x Tell A Tale
  • 3 x Sow Dissent!
  • 2 x Loyal Friend
  • 4 x Counter Accusation!